Learning Path

Career Blueprint

Here's what you'll learn:

Prototyping
2D Development
VR/AR
Level Design & Rendering
Timeline & Cinemachine
Unity Input System
Physics
Logic & Interactions
User Interface
Mobile Development

Enroll in this learning track and beging your journey to improving your skills.

14 Lessons

Onboarding

17 Lessons

Git Crash Course

In this course you will learn the basics of Version Control Systems, or Source Control Management, using Gitbash and Github.com. Version Control is important whether you are working alone or in a studio environment.

43 Lessons

GME 100: Unity Foundations

45 Lessons

GME 101a: 2D Game Development: Prototyping

You will be learning the basics of Unity and C# programming while developing a 2D Space Shooter. During this first part, We will build the basics of the game using primitive objects such as Cubes and Capsules.

73 Lessons

GME 101b: 2D Game Development: Production

Extend your Simple Space Shooter fresh from it’s prototype stage. Adding more advanced game mechanics such as power ups and visual effects. By the end of this course, you will have an full game built and uploaded online for friends to play.

24 Lessons

GME 101c: 2D Game Development: Framework & Core Programming

40 Lessons

Career Prep

117 Lessons

GME 200: Level Design & Lighting

113 Lessons

GME 201: Timeline & Cinemachine

41 Lessons

GME 300: Unity Input System

46 Lessons

GME 301: Game Logic & Interactions I

65 Lessons

GME 302: Physics In Unity

76 Lessons

GME 303: Game Logic & Interactions II

91 Lessons

GME 400: UI Development

153 Lessons

GME 401: 2D Mobile Game Development

28 Lessons

GME 402: Profiler & Optimization

Earn your awesome certificate

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