Course curriculum

    1. [January 10th, 2025] Custom Editor Handles in Unity with Thom Kesler

    2. [January 17th, 2025] UI Toolkit Overview with Lem Apperson

    3. [January 24th, 2025] Game Mechanic Breakdowns with Jonathan Weinberger

    4. [January 31th, 2025] GreyBox Environment with Al Heck

    5. [Febuary 14th, 2025] Medium Articles with Jonathan Weinberger

    6. [March 14, 2025] UI Toolkit Overview Part 2 with Lem Apperson

    7. [March 21, 2025] Unity Audio Management with Lem Apperson

    8. [April 18th, 2025] UnityEvents Workshop

    9. [April 25th, 2025] C# Events Workshop with Thomas Kesler

    10. [May 2nd, 2025] Characters and Mixamo with Al Heck

    11. [May 9th, 2025] Game Pitch Document with Al Heck

    12. [May 16th, 2025] Animating a Colt with Al Heck

    13. [May 23rd, 2025] Scriptable Objects Basics with Thom Kesler

    14. [May 30th, 2025] Game Pitch Night

    15. [June 6th, 2025] Health and Damage Meters with Thom Kesler

    16. [June 13th, 2025] Health and Damage Meters Part 2 with Thom Kesler

    17. [June 20, 2025] Mission System with Al Heck

    18. [July 11, 2025] Turrets & Auto-Aim Systems - Smart Targeting in Unity with Thom Kesler

    19. [Aug 1, 2025] Effortless Level Design with OPT - Object Placement Tool

    20. [Aug 8th, 2025] PlayerPrefs and JSON saving with Thom Kesler

    21. [Aug 15th, 2025] Rebinding Controls with Unity Input System Workshop with Thom Kesler

    22. [Aug 22nd, 2025] Simple DayNight Cycle System with Thom Kesler

    23. [Aug 29th, 2025] Radial Selection Menu Workshop with Thom Kesler

    24. [Sept 5th, 2025] Object Pooling Workshop with Thom Kesler

    25. [Sept 12th, 2025] Audio Workshop with Al Heck

    26. [Sept 19th, 2025] Contextual Interactor Workshop with Thom Kesler

    1. [Febuary 21, 2025] Behind Puzzle By Joe's $6M Indie Studio

    2. [Febuary 28th, 2025] Alumni Spotlight - Activision Call of Duty with Mike Brisson!

    3. [March 14th, 2025] Alumni Spotlight with Chris Didier

    4. [June 27th, 2025] How to have a Long Career in Tech and GameDev with Marc Hewitt

    5. [July 18, 2025] Alumni Spotlight with Matt Sloan

    6. [July 25, 2025] Kayak's Don't Climb Showcase with Chris Daley

    7. [Sept 25, 2025] What Does Success Look Like? Case Study: Silk Song

    1. Day 01: Party Movement [3D RPG Dungeon Engine - Code Alcheimsts]

    2. Day 02: Smooth Movement & Turning [3D RPG Dungeon Engine - Code Alcheimsts]

    3. Day 03: Environment and Enemy Collisions [3D RPG Dungeon Engine - Code Alcheimsts]

    4. Day 04: Trigger Plate Setup [3D RPG Dungeon Engine - Code Alcheimsts]

    5. Day 05: Setting Up Item Classes and Scriptable Objects [3D RPG Dungeon Engine - Code Alcheimsts]

    6. Day 06: Starting the Inventory [3D RPG Dungeon Engine - Code Alcheimsts]

    7. Day 07: Getting Drag and Drop Working [3D RPG Dungeon Engine - Code Alcheimsts]

    8. Day 08: Inventory Item Stacking [3D RPG Dungeon Engine - Code Alcheimsts]

    9. Day 09: Party and Character Managers [3D RPG Dungeon Engine - Code Alcheimsts]

    10. Day 10: Character Creation UI Part 1 [3D RPG Dungeon Engine - Code Alcheimsts]

    11. Day 11: Character Creation UI Part 2 [3D RPG Dungeon Engine - Code Alcheimsts]

    12. Day 12: Saving the Master List [3D RPG Dungeon Engine - Code Alcheimsts]

    13. Day 13: Save Encryption [3D RPG Dungeon Engine - Code Alcheimsts]

    14. Day 14: Player Radial Stat Display [3D RPG Dungeon Engine - Code Alcheimsts]

    15. Day 15: Created Characters get Added to Party List and UI [3D RPG Dungeon Engine - Code Alcheimsts]

    16. Day 16: Removing from Party and Adding from Master List [3D RPG Dungeon Engine - Code Alcheimsts]

    17. Day 17: Character Creator Portrait [3D RPG Dungeon Engine - Code Alcheimsts]

    18. Day 18: Starting Inventory UI Interface [3D RPG Dungeon Engine - Code Alcheimsts]

    19. Day 19: More Inventory UI Work [3D RPG Dungeon Engine - Code Alcheimsts]

    20. Day 20: Starting Syncing Character Inventory with UI [3D RPG Dungeon Engine - Code Alcheimsts]

    21. Day 21: Debugging Inventory UI [3D RPG Dungeon Engine - Code Alcheimsts]

    22. Day 22: Inventory persistence [3D RPG Dungeon Engine - Code Alcheimsts]

    23. Day 23: Fixing Disappearing Inventory Issue [3D RPG Dungeon Engine - Code Alcheimsts]

    24. Day 24: More Inventory Fixes [3D RPG Dungeon Engine - Code Alcheimsts]

    25. Day 25: Fixing the inventory movement bugs [3D RPG Dungeon Engine - Code Alcheimsts]

    26. Day 26: Changing Inventory between Party Members [3D RPG Dungeon Engine - Code Alcheimsts]

    27. Day 27: Geting Trade Between Party Members Working [3D RPG Dungeon Engine - Code Alcheimsts]

    28. Day 28: We Save the Party [3D RPG Dungeon Engine - Code Alcheimsts]

    29. Day 29: Setting up Save Slots [3D RPG Dungeon Engine - Code Alcheimsts]

    30. Day 30: Setting up the Load Panel [3D RPG Dungeon Engine - Code Alcheimsts]

    1. Day 01: Player Movement and Camera Focus [Zelda Dungeon Crawler - Arcane Codex]

    2. Day 02: Switching To Character Controller and Setting up Interfaces [Zelda Dungeon Crawler - Arcane Codex]

    3. Day 03: Chest System [Zelda Dungeon Crawler - Arcane Codex]

    4. Day 04: Finishing up the Basic Chest System [Zelda Dungeon Crawler - Arcane Codex]

    5. Day 05: Setting up a Player Information System [Zelda Dungeon Crawler - Arcane Codex]

    6. Day 06: Making the Dungeon Room Modular [Zelda Dungeon Crawler - Arcane Codex]

    7. Day 07: Starting Dungeon Generation [Zelda Dungeon Crawler - Arcane Codex]

    8. Day 08: Building the Dungeon Path part 1 [Zelda Dungeon Crawler - Arcane Codex]

    9. Day 09: Building the Dungeon Path part 2 [Zelda Dungeon Crawler - Arcane Codex]

    10. Day 10: Starting the Enemy AI [Zelda Dungeon Crawler - Arcane Codex]

    11. Day 11: Enemy Tracking Player [Zelda Dungeon Crawler - Arcane Codex]

    12. Day 12: Enemy Damages and Kicks the Player back [Zelda Dungeon Crawler - Arcane Codex]

    13. Day 13: Player Attack with Animation [Zelda Dungeon Crawler - Arcane Codex]

    14. Day 14: Item System and Saving to Json [Zelda Dungeon Crawler - Arcane Codex]

    15. Day 15: Dictionary to List for Json and Editor Tooling [Zelda Dungeon Crawler - Arcane Codex]

    16. Day 16: Further Editor Window Tooling for Item Creation [Zelda Dungeon Crawler - Arcane Codex]

    17. Day 17: Starting Health UI and System [Zelda Dungeon Crawler - Arcane Codex]

    18. Day 18: Testing heart UI and Tying into UIManager [Zelda Dungeon Crawler - Arcane Codex]

    19. Day 19: Adding Heart Collectable [Zelda Dungeon Crawler - Arcane Codex]

    20. Day 20: Adding Health Item and Loot Spawning [Zelda Dungeon Crawler - Arcane Codex]

    21. Day 21: Adding Coins and More UI [Zelda Dungeon Crawler - Arcane Codex]

    22. Day 22: Finishing Coin Display and Starting Information Menu UI [Zelda Dungeon Crawler - Arcane Codex]

    23. Day 23: Logic into Menu UI and adding Pause[Zelda Dungeon Crawler - Arcane Codex]

    24. Day 24: Adding Swords to our Attack [Zelda Dungeon Crawler - Arcane Codex]

    25. Day 25: Replacing Player Capsule with Model [Zelda Dungeon Crawler - Arcane Codex]

    26. Day 26: Adding Sword Animations [Zelda Dungeon Crawler - Arcane Codex]

    27. Day 27: Setting up the Sword UI [Zelda Dungeon Crawler - Arcane Codex]

    28. Day 28: Setting up Sword Switch UI [Zelda Dungeon Crawler - Arcane Codex]

    29. Day 29: Giving the Enemy Character [Zelda Dungeon Crawler - Arcane Codex]

    30. Day 30: Starting the Dialogue System [Zelda Dungeon Crawler - Arcane Codex]

About this course

Discover your potential, starting today