Course curriculum

    1. Introduction

    2. Thrusters

    3. Thruster: Scaling Bar UI

    4. Shield Strength

    5. Ammo Count

    6. Ammo Collectible

    7. Health Collectible

    8. Secondary Fire Powerup

    9. Camera Shake

    1. Introduction

    2. New Enemy Movement

    3. Wave System

    4. Negative Powerup

    5. New Enemy Type

    6. Balanced Spawning

    7. Enemy Shields

    8. Aggressive Enemy Type

    9. Smart Enemy

    10. Enemy Pickup Behavior

    11. Pickup Collect

    12. Enemy Avoid Shot

    13. Homing Projectile

    14. Boss AI

    1. Code Review

About this course

  • Free
  • 24 lessons
  • 0 hours of video content

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