Course curriculum

    1. Introduction to AR

    2. Which Device To Use

    1. Installing the Unity Editor

    2. Installing XCode (Mac + iOS User Only)

    3. Creating the Project

    4. Importing AR Foundation

    5. Importing ARKit or ARCore

    6. Switch Platform to iOS or Android

    7. Enabling ARKit or ARCore Plugins

    1. Importing the XR Interaction Toolkit

    2. Our First AR App

    3. Adding an XR Origin

    4. Examining the XR Origin

    5. Creating an AR Session

    6. Plane Tracking with AR Foundation

    7. AR Plane Manager

    8. Creating a Default Plane

    9. Enable XR Simulation

    10. Installing XR Simulation Sample Environments

    11. Trying the XR Simulator

    12. Adding an AR Background Renderer Feature

    13. Fixing AR Default Plane Material for URP

    1. Creating an Apple ID

    2. iOS Build Settings

    3. Building the XCode Project

    4. Adding Our Device as a Build Target

    5. Adding Apple ID to XCode

    6. Automatically Manage Signing

    7. Running Our App on iPhone

    1. Switch Platform to Android

    2. Enabling Android Developer Options

    3. Enabling USB Debugging

    4. Changing Android Build Settings

    5. Running Our App on Android

    1. What is a Raycast

    2. ARRaycasters vs Physics Raycasts

    3. Reading ARRaycast Sample Code

    4. AR Interaction with XR Interaction Toolkit

    5. Adding an ARRaycastManager

    6. Adding an AR Placement Interactable

    7. Creating a Placement Prefab

    8. Adding an AR Gesture Interactor

    9. Testing Tap to Place with XR Simulation

    10. Testing Tap to Place on Device

    11. Adding More Interaction

    12. Offsetting Our Cube

    13. Adding an AR Selection Interactable

    14. Adding Some Color

    15. Testing Our AR Selection Interactable

About this course

  • Free
  • 169 lessons
  • 5 hours of video content

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