Course curriculum
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Introduction to AR
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Which Device To Use
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Installing the Unity Editor
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Installing XCode (Mac + iOS User Only)
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Creating the Project
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Importing AR Foundation
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Importing ARKit or ARCore
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Switch Platform to iOS or Android
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Enabling ARKit or ARCore Plugins
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Importing the XR Interaction Toolkit
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Our First AR App
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Adding an XR Origin
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Examining the XR Origin
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Creating an AR Session
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Plane Tracking with AR Foundation
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AR Plane Manager
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Creating a Default Plane
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Enable XR Simulation
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Installing XR Simulation Sample Environments
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Trying the XR Simulator
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Adding an AR Background Renderer Feature
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Fixing AR Default Plane Material for URP
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Creating an Apple ID
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iOS Build Settings
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Building the XCode Project
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Adding Our Device as a Build Target
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Adding Apple ID to XCode
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Automatically Manage Signing
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Running Our App on iPhone
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Switch Platform to Android
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Enabling Android Developer Options
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Enabling USB Debugging
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Changing Android Build Settings
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Running Our App on Android
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What is a Raycast
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ARRaycasters vs Physics Raycasts
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Reading ARRaycast Sample Code
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AR Interaction with XR Interaction Toolkit
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Adding an ARRaycastManager
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Adding an AR Placement Interactable
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Creating a Placement Prefab
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Adding an AR Gesture Interactor
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Testing Tap to Place with XR Simulation
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Testing Tap to Place on Device
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Adding More Interaction
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Offsetting Our Cube
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Adding an AR Selection Interactable
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Adding Some Color
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Testing Our AR Selection Interactable
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About this course
- Free
- 169 lessons
- 5 hours of video content